Interactive Chess Learning Game
from basics to advanced tactics and understanding
ChessClue is now available on Kickstarter!
Support us on Kickstarter to get exclusive rewards and be part of this chess revolution! Your backing will make a huge difference, and every pledge counts. Thank you so much for joining us on this journey!
ChessClue is the ultimate card-based game for learning and mastering chess, designed for ages 4 to 99. With 320 unique cards, ChessClue turns every lesson into a game, making it the perfect tool for kids, beginners, and even experienced players looking to sharpen their skills.
ChessClue offers three distinct modules, each tailored to a specific skill level. Draw cards from different modules to create a custom game for each player, no matter their chess experience.
Whether you’re playing solo, with friends, or in a classroom, ChessClue makes chess fun, engaging, and accessible for all!
Learning chess can feel daunting, especially for kids and beginners.
ChessClue breaks down the game into easy-to-digest lessons, each in the form of a fun challenge on a card. From the rules of the game to complex strategies, ChessClue grows with you, offering levels to engage kids, beginners, and even experienced players.
ChessClue offers parents and teachers a structured, engaging way to teach chess to kids while also providing advanced players with an effective method to train complex tactics, positional play, and strategies.
Additional Tips
Color Coding
Intuitive color-coded visuals on the chessboard make information easy to understand and follow.
Limited Answer Options
Basic questions use simplified answer choices, such as YES/NO or RED/BLUE square selections, to make learning more accessible.
Structured Learning Approach
Each topic is covered through three progressive question types:
Comprehensive Topic Coverage
Topics are designed to build on each other, covering every aspect of the game in a logical, step-by-step progression.
We’re Simon and Janine Rückert, a chess-loving family that designed ChessClue to share our love for the game with others. Our goal is to make learning chess accessible and enjoyable for all ages.
Only 9 percent of active chess players worldwide are female, which in turn leads to fewer girls starting to play chess, and so on. By providing materials, teaching, and communication that are also girl-friendly, this can gradually change through increasing role models.
It is important not to undermine the abilities of girls in playing chess compared to male players. We firmly believe that this notion is untrue, yet such thoughts can unconsciously affect their confidence and hinder their personal growth.
Girls tend to place more value on community, friendship, communication, and emotions. ChessClue seeks to contribute by considering the needs of girls and boys equally in terms of content, graphics, and methodology.
Here are some examples of how it has made a difference designing the concept: colors, images, content of questions and answers, game points, logo, certificates and gemstones.
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